A text-realm since 1991

Viking
MUD

XXXV · anno tricesimo quinto

A handcrafted, fantasy world built from words. Walk the roots of Yggdrasil, join a guild, fight monsters, and write yourself into a saga that has been running every day since 1991.

vikingmud.org · port 2001/2002 17 souls online News
Yggdrasil — the world tree
00Live demo

Take a turn,
see what happens.

Decorative terminal demo showing a simulated Viking MUD login session. Once started, it generates rapid scrolling text that is not screen-reader friendly. The content is purely visual — everything shown is also described in the guide.

01Introduction

A world told entirely in words.

A MUD — Multi-User Dungeon — is the ancestor of every online RPG you've ever played. Picture a chat window that is also a forest, a tavern, a dragon's hoard. You type look and the world describes itself back to you.

Viking MUD has been around since 1990, originally founded in Oslo, Norway. It opened in 1991, and has also been hosted in Trondheim, and now runs from a server in Oslo. The world is rooted in Norse mythology and built room-by-room over decades by volunteer wizards. There are no microtransactions, no battle pass. Created by 140+ wizards and administration that care.

You can play in any terminal or with a dedicated MUD client. The barrier to entry is low; the depth is not.

35
Years online
21
Active guilds
60k
Rooms charted
Free to play
0
Microtransactions
17
Online right now
02News

Dispatches from the realm.

03Guilds

Twenty-one guilds.
One world. Choose your saga.

Administration
Combat · Fury

Berserkers

Bloodthirsty barbarians from Branyle who channel unyielding rage into twohanded weapons. They headbutt, cleave, bearhug and sacrifice their victims to mother rock.

Administration
Combat · Neutral

Blue Knights

Warriors of neutrality, fighting both good and evil. Founded by Lord Murky, rebuilt by Lord Ringer — they become what they wear and wield.

Knubo
Social · Party

Drunks

Drunkards stumbling around the mud. Very party focused, gleefully non-traditional.

Knubo
Quest · Travel

Explorers

A merry band, small in number, strong of heart. Combat, wealth and fear of death are not for them — only exploration and the solving of quests.

Administration
Magic · Versatile

Frogs

One of the oldest guilds, and a good place to start. Few combat-spells but a wide spectrum that will aid you in almost any situation.

Administration
Magic · Ice

Frost

No mortal knows the number of the Ice Gods. Only the keepers of the Frost guild speak with them, atop the Frost Mountains in a fortress of ice no mortal dares enter.

Gaeius
Magic · Winter

Frost Druids

Mystics of Trymheim, schooled by the goddess Skathi in the Way of the Beast, the Way of the Hearth, and the Way of Winter — wielding the powers of Niflheim.

Knubo
Craft · Element

Golems

On the remote plains a stooped old man keeps the secret arts. With a bone and the right element, the path to mastering golem creation opens.

Administration
Care · Divine

Healers

Sworn before the Goddess to harm no living being. In return she grants them the knowledge of divine healing — they roam the lands and sustain all life within.

Drake
Combat · Legion

Khartagian Army

Once the finest army in the world, led by fieldmarshall Mago. Karthago fell to Rome while its soldiers fought the Greeks abroad — the army marches still.

Ilumed
Magic · Academy

Krylitz School of Magic

A school of magic of long standing — its halls open to the dedicated student of the arcane.

Administration
Magic · Nature

Lemurians

Strangers from Thaaii brought their magic ages ago. The underground city of Lemuria lies beneath Sealand; find the book of histories there to be initiated.

Azatoth
Trade · Coin

Merchants Guild

A mysterious order settled in Larstown, gathering riches from trade deals and secretive contracts. Anyone who would grow rich by trade should seek them out.

Ulari
Spirit · Balance · Martial Arts

The Monks of Mirg

High atop a cliff north along the Eastroad stands the Monastery of Mirg. Though Mirg has ascended, he keeps a close watch on his disciples of balance and serenity.

Postkasse
Magic · Death

Necromancers

Those who draw upon the dead for magical power. Feared throughout the universe — only Necromancers and the gods can call the walking dead back from beyond.

Administration
Combat · Defence

Ring of Steel

"Unity Is Power." A defensive guild seated in Dayaleh, holding the line against the hordes of the six circles of Hell. Their offence leaves something to be desired.

Cryzeck
Magic · Rune

Runewakers

Discovered by seven dwarves digging for treasure. Without runestones a Runewaker is nothing — combine some hundred and fifty runes to craft your own spells.

Administration
Combat · Holy

Paladins

Holy warriors, pure of heart. Those who survive the dreaded Paladin Tests gain the gifts of the good Gods — but a Paladin must never harm a creature of Good.

Brainstorm
Combat · Bushido

Samurai

A constituency of two: his Lord, and his Bushido code. Continual training for excellence is the constant of Samurai life.

Brainstorm & Cryzeck
Nature · Triple

The Shamans

Great warriors who inherit the long-lost knowledge of the powers of nature, divided into three classes: restoration, elemental, and enhancement.

Administration
Combat · Pure

Warmongers

"Be prepared. An axe and armour help a lot with that." A clan of bloodthirsty warriors who shun magic and forge body and blade into a single weapon of flesh.

✱ converted from IcewindMud · a few further guilds prefer to remain discreet

04Connect

Three keystrokes from now,
you are inside.

Quickest path

Open a terminal.

$ telnet connect.vikingmud.org 2001

On Windows? Use PuTTY or any modern MUD client. We recommend Mudlet — it's free, scriptable, and handles colour correctly.

HOSTconnect.vikingmud.org
PORT2001
TLS PORT2002
STATUS● Online · 11 hours
REBOOT● Autoreboots after 1 day and 18 hours
PLAYERS9
FIRST BOOT11 jul 1991
First time?
  1. Connect using the command above, or download Mudlet for a richer experience
  2. Type any name at the prompt. If you see New player. enter a password to claim it
  3. Type help rules to orient yourself, then north to enter the world
Full newbie guide
06Administration

Who keeps
the realm running.

Current staff
TitleNameDepartments

Viking MUD is run as a top-down volunteer organisation, not a democracy. The Administrators hold final authority across all departments. Below them, Arch Wizards each own a specific area of responsibility — Driver, Law, Mudlib, QC, Web, and so on — with Junior Arch Wizards assisting or covering smaller briefs. Beneath the arches sit the builders: Area and Guild creators who write and maintain the world, Proctors who can promote new wizards, and Wizards who are free to create areas and contribute code. Student Wizards are mortals who have earned the right to start that journey. At the base are the Mortals and Eternals — the players who keep the realm alive. If no arch holds responsibility in a given department, accountability falls back to the administrators.